✦   Available Now on Folio Press   ✦

Sky Bridge

The Sky Bridge Saga · J.D. Siler

Above the clouds, empires run on cavorite and iron will.
Below the mountains, a village learns that some things are sung whole.
In a walled garden, a housemaid meets a two-hundred-year-old portrait.
One saga. Several cycles. Start anywhere.

Read the Saga Where to Begin
—Novels Published
—Standalone Cycles
3Games in Development
★★★★★Reader Reviews

Every Novel

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Several cycles, each one a complete story. There is no wrong door — pick the cover that catches you and start there.

⚙   Consulting the shelf   ⚙

The Cycles

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The saga is built from cycles — self-contained series rather than a queue. Read one and you have read a whole story, start to finish, owing nothing to the others. Read all of them and you may start to notice something.

⚙   Consulting the shelf   ⚙

The World

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Each cycle keeps its own country and its own century. Airships and cavorite in one; song, glim and a mountain conservatory in another; in a third, a house where the hour of the day depends on who you were born to. They are not written to be read in order, and they do not explain one another.

The Sky Age

Above the clouds · Stella · the country of Embers of Elekra

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Cavorite

The discovery of cavorite changed everything. Panels laced with it grant a hull negative mass — a Henson AC floats with an eerie smoothness, answering instinct rather than instruction. Aether coils, steam boilers and plasma filaments do the rest. A civilization of airships, mooring towers and flying cities, built in two generations on a mineral nobody fully understands.

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Sterope, Merope & Elekra

Sterope is the Skylark heartland — marble halls, gaslamp boulevards, the smell of engine oil and roasted nuts. Merope is wilder, its docks watched by men with weighted gazes. Elekra was a flight school, and the finest one. The great powers keep an uneasy peace, and the peace is held together by people rather than treaties.

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The Skylarks

An elite intelligence and operations force, and the closest thing the Sky Age has to a conscience. Their motto: "To Sky and Beyond." Agents carry Cogwatches, brass badges and secrets too heavy for politics. Their Captain trusts no one — which is precisely why they work.

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The Fleet

Ships are named, not numbered, and a good flier knows a hull by the sound of its coils. Flight schools take cadets at sixteen and send them up in machines that were experimental a decade ago and are merely dangerous now. Every nation flies. Not every nation flies under its own flag.

The Loom

Below the mountains · the country of Resonance

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Glim

A substance threaded thinly through everything — air, stone, water, bone, the body. Its one native property is memory. When intentional sound passes through matter rich in glim, the matter keeps a trace: not of the sound, but of what was meant by it. Sing over a stone and the stone does not hum. It is disposed, faintly, toward what you wanted. This is why singers can weave and why noise cannot.

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The Loom

Traces persist. Traces entangle. Entangled traces become threads, and the threads of every singer who ever lived have woven themselves into a network older than memory — the Loom. It is not a thing anyone can point to. It runs through everything. It is added to, never spent, and it has been accumulating for a very long time.

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Weavers & The Hush

A weaver working alone is a small thing: they can settle a frightened child, quiet an animal, mend what glim has frayed. Most are village folk-figures, like midwives. The few who have gone up to the Hush — a cloistered conservatory in a hidden valley high on the mountain spine — come back wearing a small bone token at the throat, and are deferred to. Everyone else knows the place only as rumour: somewhere high up, where people who can hear are sometimes taken.

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Voices & Instruments

The line the whole cycle is built on. Voices add. An instrument cut from glim-bearing matter and tuned to a thread can take hold of that thread — call it, drive it, in the worst case cut it away from the Loom entirely — but an instrument can only ever act on what already exists. Instruments subtract. Everything in these books turns on which of the two someone was handed.

The Tempos

Behind the veil of hours · the country of The Kept Hours

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High Time & Low

People here do not all live at the same rate. Time runs quick in some places and slow in others, and which one you are born into is not an accident of geography — it is an accident of birth. The gentry keep high time. The working poor are quick-lived, of the short hours, and spend their whole span while a great house is still deciding what to do with an afternoon.

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A Leisure

The name for a slow-time estate. He has removed to a leisure in the north — said the way one might mention a change of address, and meaning that a man has stepped out of the century. Slowness is not a virtue in this world. It is a holding. Somebody owns it, and everybody else pays for it in the only currency they have.

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The Veil of Hours

The quick are not told. Not forbidden, exactly — simply never informed, and gently discouraged from noticing. The thresholds between the tempos are dressed as ordinary things: a gate, an arbour, a stile between two fields. Most people walk past them their whole lives. Nobody can give you a reliable count of how many rated regions there are, which is itself the veil doing its work.

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The Portrait

A housemaid has dusted the same painted face above the same library fire for twelve years. The gentleman in it sat for it two hundred years ago and moved away shortly after. One evening she takes a key she was told to return, and lets herself into the walled garden, and a man is standing at the far end of it — and he is barely older than his portrait.

Unanswered

Things the saga has not explained, and is in no hurry to

The Sky Bridge

It climbs out of Sterope past the tallest towers, past the height where birds bother to fly, past the point where a structure still reads as something people built. The lower spans are brass and lattice glass, full of shops and transit halls, and they are understood. The anchor beneath them is city-scaled stonework older than any civilisation the continent has a record of. And the highest section catches light wrong — not throwing it back, but holding it, the way deep water holds colour.

Things That Fall

Once in a generation, somewhere, something comes down out of the sky that is not weather and is not a bird. A streak of fire, a thump in the dark, a smell of metal on the wind by morning. People go and look. In more than one century, in more than one country, someone has gone looking. Nobody has come back with it.

What The Sky Is

Three countries, three different accounts of the lights in the dark. Grandmothers teach one of them and nobody examines it. An academy surveys another and publishes. The third has not got round to the question, having troubles closer to hand. The stories do not agree with each other. None of them has ever been tested.

Read In Any Order

Airships in one cycle. A bone flute in another. A portrait that has outlived everyone who remembers sitting for it in a third. Each is a complete story and none of them needs the others. Readers who finish more than one tend to come back with the same question. It has not been answered yet.

Enter the Saga

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The Sky Bridge world doesn't end on the last page. Three games are in development — two are already playable in early form.

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In-Universe Card Game
Aetherdraft

Draft your faction from the great powers of the Sky Bridge world. Build your hand, read the board and outmanoeuvre your opponent in a strategic card game built deep in the saga's lore. Skylarks, mercenaries, Merchants — choose your side.

✦ Coming Soon Early build playable →
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Browser Puzzle Game
Steam & Iron

Route the pressure. Align the valves. A cavorite engine puzzle where every pipe matters and one wrong junction floods the boiler room. From the engine rooms of Sterope's greatest airships — how far into the machine can you go?

✦ Coming Soon
🌍
Unreal Engine 5
The Sky Bridge

The full game. Walk the mooring towers of Sterope, fly a Henson AC through weather that wants you down, and follow the investigation into places the novels only glimpse. In active development.

✦ Coming Soon
⚙   The Aetheric Telegraph   ⚙

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